From an idea to a playable session.
These tools are implemented in the internal Mac preview. The project is still being tested as a complete studio, with musician, device and platform acceptance continuing.
Record & loop
Record audio tracks with monitoring, count-in, metronome, punch and loop recording. Build multitrack live loops with independently sized loops and retained overdub layers and per-track Undo; select alternate takes and recover interrupted recordings.
Compose & arrange
Edit audio and MIDI arrangements, transform notes in a piano roll and develop reusable instrument clips in Phrase Lab. Section harmony, quantized clip and scene launching, and editable performance capture connect composition with playing.
Instruments, drums & sampling
Play built-in synths and a sampler, shape modeled, synthesized or sample-based drum sounds, and work in Guitar Studio. Instrument-specific controls keep sound choices close to the part being played.
Playable modular racks
Use Front, Back and Mixer views to patch audio, notes and controls. Connect modulation sources, mix inside a rack and save complete reusable rack presets.
Mix, automate & compare
Set gain and pan, inserts, sends and buses; add automation and modulation. Preview track, master and stem renders, inspect audio measurements and compare matched A/B candidates with reversible checkpoints.
Editable AI work & project recall
Use flexible desktop workspaces, managed project saves and migration, and a local agent API with guarded edits, receipts and grouped Undo. Authenticated ChatGPT integration is still being qualified.
Where Calidaw is going.
Planned and in-progress work, reviewed against the project roadmap on 5 October 2026. These features describe the intended studio; they are not all available in the current preview.
Recording & audio editing
Richer take lanes and comping, calibrated recording alignment, pitch-preserving time stretch and seamless loop workflows. A dedicated Audio Editor, local media Browser, fuller sampling workflows, meters and analysis extend the production workspace.
Arrangement, mixing & finishing
Tempo and time-signature maps, deeper routing qualification, freeze, stem and effect-tail workflows, and consistent project recall across the complete production journey.
Expressive MIDI & performance
MPE and wider note expression, contextual groove and ensemble transformations, reversible editing recipes, named clip and loop variants, advanced performance capture and foot/controller workflows.
Build & share your own devices
A dedicated Build workspace for text- and AI-assisted instruments, effects and MIDI processors. Versioned portable device packages would carry resources and declared capabilities, extending the playable racks already in the preview.
Native plugins & a standalone looper
Third-party plugin hosting and independently installable standalone and plugin looper releases. AU, VST3 and CLAP on desktop, and AUv3 on Apple mobile, are proposed qualification targets.
Two-deck DJ workflows
Prepare and perform with beatgrids, cue outputs, key and tempo controls, controller integration and explicit clock handover between performance tools.
Deeper AI creation & sound design
Visible task progress, human intervention and task-shaped composition guidance, editable starter sounds, semantic sound controls, constrained variations, isolated candidate comparison and reference-guided exploration. An optional local listening assistant remains dependent on passing controlled evaluations.
Video Studio
An integrated editor with media bins, import and relink, proxies, source/program views, precise timeline trims, nested sequences and basic retiming. Plans include compositing and keyframes, managed SDR colour and scopes, editable titles and manual captions.
Video production & delivery
Production sound, four-angle multicam, queued exports and documented timeline interchange. Advanced motion, keying, retiming, HDR and optional local transcription assistance and Linux/iPad/iPhone video workflows belong to later qualification stages.
A portable native studio
Complete music workflows on macOS, Linux and iOS/iPadOS, with touch layouts, offline core use, accessibility, recovery and real audio/MIDI/controller testing. Human musical acceptance remains part of finishing the product.