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Play / The lab / 36

ROOMFALL

A falling-block experiment that places a three-dimensional board in the room.

Give the puzzle a place.

The starting point

Falling blocks become a different spatial problem when placement has depth as well as height. The prototype explores how to make that space readable.

What I built

ROOMFALL explores falling blocks on a room-placed board, with relaxed and arcade play. The project tests how touch input and spatial placement change a familiar puzzle; furniture occlusion and broader device acceptance remain outside the verified slice.

This project has no published product images yet.