Give the puzzle a place.
The starting point
Falling blocks become a different spatial problem when placement has depth as well as height. The prototype explores how to make that space readable.
What I built
ROOMFALL explores falling blocks on a room-placed board, with relaxed and arcade play. The project tests how touch input and spatial placement change a familiar puzzle; furniture occlusion and broader device acceptance remain outside the verified slice.
This project has no published product images yet.