Earn the rendezvous.
The starting point
Orbital motion is unintuitive. A training task needs to connect an action at the controls with a visible change in the craft and its path.
What I built
An orbital flight game built around understanding what a burn changes. Docking and rendezvous become learnable actions with consequences, while communication delay belongs to the world. The current docking slice is part of a larger expedition still being developed.
